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Old Jun 03, 2008, 05:41 AM // 05:41   #181
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Originally Posted by ogre_jd

As for bypassing whole areas, a problem mainly confined to Prophecies, that could easily (and should, IMHO) be fixed - in Prophecies, that can be easily solved by flooding the Cursed Land (or the eastern end of Tears of the Fallen) and a big avalanche in Lornar's Pass (the Stone Summit're probably pissed at all these Humans traipsing about their lands and likely would have no trouble causing one). Wouldn't be much work for ANet and would solve a lot of problems.

Adding a few strategically-placed locked gates and making sure you can't do Missions out of order (of course, for foreigners that'd be counted only from D'Allessio Seaboard onwards; Primary Quests would also require the Missions be done first, of course) would probably be a good idea, too....
dear god I hope not. Prophecies attraction to many is its non-linear questing. Factions and Nightfall you find people doing quests cause they are forced to. Not cause they like em. GWEN is better at this, using the carrot rather than the stick for quests.
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Old Jun 03, 2008, 02:03 PM // 14:03   #182
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Well Bryant, I think this is where so many GW players differ with WoW players. And why GW has been so successful against a 10,000 pound Evercrack Gorrilla.

You say GW was made easier--yes, and NO. It was made more accessible at the same time Hard Mode was added. GW players are given options: go leisurely through the game, or challenge yourself working for a Survivor Title in HM.

WoW does not have this luxury, nor the option. You have only one choice (No Options) in WoW. If Blizzard catered to both casual and hardcore players, their business model would self implode. They need 10 million players addicted to endless grinds, farming for gear to generate income. They need to "dribble" out the gear so you, and the 10 million others, get titillated when the EPIXS appear. Getting rare drops is orgasmic for most WoW players. Making gear drippings difficult vs time-grinds is where WoW has garnered it's greatest achievement. And for many who have played WoW, they have realize the utter absurdity and gimmick behind this illusion. This business model is worth a billion dollars in revenue, and will soon rival prostitution and Vegas gambling, albeit far safer in the short term.

In all our debates on WoW vs GW you choose to see things only one way--your way. As bright as you seem to be, you frankly lack good deductive reasoning. I also contend that you have an addiction that you fail to admit to, choose to ignore. Granted, any game, even GW, gives many of us a false sense of self worth, sometimes much needed when RL is lacking in challenge or achievement. All I can offer is a very simple solution: Vendor and Delete, (it's how I finally got the Evercrack Gorilla off my back. Unfortunately for many of my friends who lost jobs, wives, ruined relationships, they're still playing WoW at a very unhealthy level.)

No, Arena Net did not make things easier, they made them more accessible, at the same time they added HM. This is the future. This is also why Strain, O'Brien, Wyatt and company left Blizzard during WoW development to create GW. They knew that Blizzard and the newly hired Evercrack fan club was headed down a path of exploitation as peddlers of computer crack; rather than developers of good gaming, of which Blizzard had a tremendous history. WoW has just become the new Disney channel for adults, with 10 million mouseketeers bouncing around looking for a new mouse hat with better stats.

Quote:
Blizzard's Next MMO will be a GW Clone (It's already started: Max lvl characters for PvP anyone??)
Harsh post, I know, but I want to truth to hurt a bit, perhaps even burn a while.

Last edited by Balan Makki; Jun 03, 2008 at 02:09 PM // 14:09..
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Old Jun 03, 2008, 02:13 PM // 14:13   #183
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Originally Posted by Balan Makki
You say GW was made easier--yes, and NO. It was made more accessible at the same time Hard Mode was added. GW players are given options: go leisurely through the game, or challenge yourself working for a Survivor Title in HM.
That is so true. Well said.
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Old Jun 03, 2008, 04:26 PM // 16:26   #184
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As to Gw2 being a triumphant success...

Typically, the past actions/decisions of an entity will not be so different than their future decisions. With this in mind, understanding how thoroughly Arena Net has driven their product into the ground, I have little faith in Guild Wars 2.

Their Community Relations department is a travesty; between outright lies and clueless denial, their selection of CR does not reflect well on upper-managerial judgement in the slightest.

Violation of their own terms (rawr/Andrew Patrick in this instance) breaks the tenuous contractual trust between company and consumer.

Eye of the North's heavy promotion then subsequent let-down has seriously stygmatized their image, at least for me. The advertisement of so much new and challenging content, only to be confronted with remodels and content that (excluding vanquishing - I don't count Vanquishing/Guardian as content, because it's a redo) last 11 hours. I discussed the whole deal with a friend of mine at work, a lawyer dealing with commercial fraud - he agreed with my belief that the whole EotN situation is borderline false-advertisement.

Finally, taking away the global tournaments for GvG is pathetic, especially to replace them with ATs. In doing that, ANet drove away a significant numbers of the best players in the world. Driving away customers through petty scrimps is absurd; ANet is a business, they can't afford that.


I could go on, I want to go on, I should go on. But this is some thread full of people complaining that dumbing down the game is good. It's not a complain about Gw thread, but as for Gw2 being good, I'll wait for the Koreans to play it first; they read ANet perfectly.
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Old Jun 03, 2008, 05:14 PM // 17:14   #185
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Quote:
Originally Posted by Balan Makki
You say GW was made easier--yes, and NO. It was made more accessible at the same time Hard Mode was added. GW players are given options: go leisurely through the game, or challenge yourself working for a Survivor Title in HM.
The only way to make it accessible is by, in essence, making it easier - which sucks. This means the difficultly becomes toned down, disappointing those who enjoyed a good challenge.

These days, the only reasons I'm becoming challenged in Guild Wars is because I'm not using the tools given to me. I am not using "Save Yourselves", I am not using Ursan Blessing, I am not using consumables. What does this mean? It means I am gimping myself. The only way Guild Wars has becoming challenging is because I have to make it so, and that's not satisfying. It's not a "personal problem", either: If getting a good challenge was as easy as gimping yourself then difficulty settings would've been a dead concept years ago.

I'll state again: I have no problem with someone playing on an easier difficulty. I *do*, however, have a problem with having the hardest difficulty being turned into the easiest difficulty. That is the problem with Guild Wars. It shows right there that ANet is catering to people who do not want to improve their skills, to learn how to play, and who just "want it nao". If you're saying that that's the "future", than GW2 is, frankly, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO'ed.

Quote:
Originally Posted by Balan Makki
Harsh post, I know, but I want to truth to hurt a bit, perhaps even burn a while.
Interesting. Before, when you were "harsh", you just wanted to see how I reacted and that you "didn't mean it". It's good to see your honest intentions. I've also told you - repeatedly - that WoW has not interfered with my personal life. Whether or not you wish to believe that is up to you, but if you don't then please do not presume to know "the truth".

And Zwei: Solid post, especially about the point of bypassing the major and cool content. Do you think providing better incentives for different tasks would be the way to go in GW2?

Last edited by Bryant Again; Jun 03, 2008 at 05:40 PM // 17:40..
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Old Jun 03, 2008, 05:58 PM // 17:58   #186
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Originally Posted by Bryant Again
And Zwei: Solid post, especially about the point of bypassing the major and cool content. Do you think providing better incentives for different tasks would be the way to go in GW2?
Definitelly!

If GW2 will go with (sucky) Everquest model then it is inevitable that it will happen, players will always have immediate goal of next level and next item with 1 extra DPS. Quests and questlike taks can easily space this out to gargantuan amount of content player has to do.

Players will be busy doing low level stuff and eventually reach highend stuff and be used to radical dificulty increases because they will have exprience from transfering between L1 to L5 to L10 to Lx ... areas. So new hard content wouldn't make them noticeably upset.

If GW2 follows GW1 model (we can always hope) it is simple matter of ballancing quests relative to farming or by giving rewards that are virtually unfarmable (weapon upgrades, etc.).

For example, if "55hp" monk of GW2 appears, quests should immediatelly be retooled to provide better rewards than farming with it or that farm needs to be nerfed. Of course, both should happen to some degree.

For example, if THE way to get sizeable wealth was questing in GW1, played content would increase radically. Explorables like Waijun would change from "spend total 20 minutes in here" to "spend day in here".

Best thing is that player can ignore this content and just rush to finish storyline or so. However, he has very stong incentive to come back.
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Old Jun 03, 2008, 09:24 PM // 21:24   #187
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Originally Posted by zwei2stein
For example, if THE way to get sizeable wealth was questing in GW1, played content would increase radically. Explorables like Waijun would change from "spend total 20 minutes in here" to "spend day in here".
We must be thinking about different areas, then, 'cos out all of the Kaineng City explorables, Wajjun Bazaar is the one you have to spend the longest amount of time in running around, not even counting the non-Primary quests. Dunno about you, but for me it takes a couple of evenings to get through all the stuff that you need to do there. Of course, if you're the type who doesn't bother with anything but the Primary Quests, you might spend less time there.
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Old Jun 03, 2008, 09:39 PM // 21:39   #188
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Originally Posted by ogre_jd
We must be thinking about different areas, then, 'cos out all of the Kaineng City explorables, Wajjun Bazaar is the one you have to spend the longest amount of time in running around, not even counting the non-Primary quests. Dunno about you, but for me it takes a couple of evenings to get through all the stuff that you need to do there. Of course, if you're the type who doesn't bother with anything but the Primary Quests, you might spend less time there.
It is exactly that area, and its exactly that point.

People usually don't bother with non primary quests once they hit L20 (especially on their X-th character). As you dont really need to do there anything else.

If they would do it they would indeed spend several evenings there.
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Old Jun 03, 2008, 11:00 PM // 23:00   #189
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Originally Posted by Bryant Again
I'll state again: I have no problem with someone playing on an easier difficulty. I *do*, however, have a problem with having the hardest difficulty being turned into the easiest difficulty. That is the problem with Guild Wars. It shows right there that ANet is catering to people who do not want to improve their skills, to learn how to play, and who just "want it nao". If you're saying that that's the "future", than GW2 is, frankly, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO'ed.
Here's the deal and the reality: We don't know exactly what the Devs are going to do with GW2. None of us posting on these threads has a freaking clue what GW2 is going to be like. We have ideas; we have wishes; we have suppositions; we have dreams; we have nightmares. All we know is what GW is like now, and a lot of us don't like the direction that it has gone in.

Fine. I don't care personally. Change is not necessarily a bad thing. The fact that it's easier for someone new to play the game doesn't hurt me. You can do Prophecies with heroes if you want to; I didn't, even though I had them available. I don't use Ursan and it doesn't hurt me that people do. I don't care if you can farm UW, DoA, and FoW, get all the loot and all the titles in half the time. Doesn't affect how I play my game. Crying about it isn't going to change anything.

Now, here's my brand new one minute philosphy on ANet making it easier on the unskilled new player:

HEY WORLD: Buy Guild Wars! It's a fun game and not that hard unless you want it to be. Buy all of the chapters, every expansion pack. Skip major areas of content and get to the End Game in days. Title grinders, grind away. Ursan farmers, Ursan your heart out. Armor collectors, collect them all. Have some fun and make ANet some money.

Veteran players, I got some advice for you: Follow the above example and pimp this game like it's making you money.

Players that really love GW need GW to be more accessible, fun, easier, to get more new people to play. We need them to buy all of the chapters, bonus packs and expansions so that ANet has the cash on hand to develop GW2, and the population to encourage investors to support GW2. Unless you want to pay to play GW2, that's the model that GW has to follow.

Don't get me wrong, Everquest, great game; WoW, great game, but GW is a great different game and I'd like it to stay that way. Hopefully GW2 will be a game we can all enjoy without following the same Everquest model that WoW patterned itself after, but the bottom line is it takes real money to make that happen.

This thread has outlived it's usefullness: It ain't making ANet No Money.

Now, get back out on the street and go make Daddy some money, before he slaps you and gives Ursan to level 1 Wammo's in the freaking tutorials.

Last edited by Red Sand; Jun 03, 2008 at 11:04 PM // 23:04..
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Old Jun 03, 2008, 11:01 PM // 23:01   #190
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Has anyone mentioned the fact that Billizard is comming out with a new expansion that has alot of players kind of mad about it? The Lich King that users that never played the game will be able to start out with a level 50 or 70 char and that has never played the game before will be able to now?

I used to play WoW but now I play nothing but GW.

Some of my friends are die hard WoW players and they don't like the fact that a user can go out and buy the game and start with a high level char.

To me Anet and Billazard are doing or is doign the samething. Carter too all players noob's or experanced players.

When EOTN came out, you were giving a high level char to start with, now WoW is doing the samething.
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Old Jun 03, 2008, 11:23 PM // 23:23   #191
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Quote:
Originally Posted by Snow Bunny
Typically, the past actions/decisions of an entity will not be so different than their future decisions. With this in mind, understanding how thoroughly Arena Net has driven their product into the ground, I have little faith in Guild Wars 2.
I completely agree just from that statement. As it stands, I'm going to wait a few months after GW2's release to see what exactly it is and what to expect. I still enjoy being able to post this quote whenever possible:

Quote:
Guild Wars was so new and different when it came out that we didn’t know what would happen with the game. I think we succeeded in some places and failed in others, but we have years now of experience in learning how to build the best Guild Wars game possible. I’m really excited about Guild Wars 2, I think it’s going to be a better game all around: a better roleplaying experience for the roleplayers and a better PvP experience for the PvPers.
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Old Jun 03, 2008, 11:49 PM // 23:49   #192
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Quote:
Originally Posted by Bryant Again
These days, the only reasons I'm becoming challenged in Guild Wars is because I'm not using the tools given to me. I am not using "Save Yourselves", I am not using Ursan Blessing, I am not using consumables. What does this mean? It means I am gimping myself. The only way Guild Wars has becoming challenging is because I have to make it so, and that's not satisfying. It's not a "personal problem", either: If getting a good challenge was as easy as gimping yourself then difficulty settings would've been a dead concept years ago.
This is why I see Anet as responsible ultimately for the balance and longevity of a game. They need to design it such that its balanced and has the right level of challenge per the reward. Its what I hope for GW2 because I dont currently see it in action in GW.

For example, it makes no sense currently to go off and do Survivor in HM specifically only while playing the game via missions, maybe some vanquishing etc. A lot easier, yes, to play for Survivor in NM and maybe get assistance getting to a location where you can easily grind out the title (HFFF or Punchout). A lot harder to do it in HM. The end result is the same title, so its silly to make it harder on yourself by not using what Anet makes available to the given task, and this is true across the board not just with titles but with most of the game's gameplay (broken builds, Ursan, etc).

Sure, I can make the game harder for myself quite easily, but its up to Anet in the end to make such a choice not be Quixotic one.
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Old Jun 04, 2008, 01:53 PM // 13:53   #193
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Originally Posted by Aera Lure
Sure, I can make the game harder for myself quite easily, but its up to Anet in the end to make such a choice not be Quixotic one.
Easy or hard, when you play an RP MMO you ARE Don Quixote. Could A Net have done things differently? You bet ya. Are they doing things differently? I'd bet you anything they are.

Bryant wants a difficulty slider, basically the same thing as NM/HM. There are so many more challenges in GW than WoW I'm tired off even thinking about it. Bryant chooses to see things his way.

Quote:
Originally Posted by Snorph
Has anyone mentioned the fact that Gizzard is coming out with a new expansion that has a lot of players kind of mad about it? The Lich King that users that never played the game will be able to start out with a level 50 or 70 char and that has never played the game before will be able to now?
The conversion to the Light Side is almost complete.

Quote:
Blizzard's next (current) MMO will be a GW Clone
The OP is nothing more than a veiled desire for GW to be more like WoW, in that only an elite few will have access to the endgame gear and content.

Sorry gang, this thread is just another WoW fanboy attempt to may GW2 into WoW.
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Old Jun 04, 2008, 03:09 PM // 15:09   #194
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Quote:
Originally Posted by Red Sand
Players that really love GW need GW to be more accessible, fun, easier, to get more new people to play. We need them to buy all of the chapters, bonus packs and expansions so that ANet has the cash on hand to develop GW2, and the population to encourage investors to support GW2. Unless you want to pay to play GW2, that's the model that GW has to follow.
But it doesn't appease to the casual player, but to the inexperienced and impatient. Here's a good example from another thread:

Quote:
Originally Posted by Skyy High
Guess what? If you grind norn up to r10 and proceed to Ursan FoW, DoA, UW, etc...YOU'RE NOT A CASUAL PLAYER!

Ursan doesn't help casual players, it helps BAD players, LAZY players, players who couldn't give a crap about the (formerly) innovative gameplay of GW and build-making, but just want all the shiny stuff that other players have. That's it! Stop defending Ursan as if it's the great equalizer between casuals and hardcore players; if anyone took the time spent grinding up norn rank and doing elite missions and dungeons in ursanway, and instead read up on good skill use and how to make a good build, and then followed the advice of experienced players, they could do anything any veteran can do. But no, no, let's just set our brains aside for a while and Ursan our way to the shinies, and then cower under the guise of "I'm just a poooooor casual player, this is the only way I can beat those big mean dungeons."

Actual casual players are playing and enjoying the storyline, the environment, the game, not wasting their few hours of enjoyment grinding away at a title.
While it doesn't mention the other overpowered builds and skills, the message is still widely applicable. So, how does catering to another minority provide more "money?" If anything it's turned away another minority, those who prefer a challenge.

Quote:
Originally Posted by Balan Makki
Bryant wants a difficulty slider, basically the same thing as NM/HM. There are so many more challenges in GW than WoW I'm tired off even thinking about it. Bryant chooses to see things his way.
There is indeed a difficulty slider, but it's pretty much pointless since ANet has made the whole thing easy. As an example, it would be like playing Doom on the Nightmare difficulty and being given double the ammo, double the damage, double the armor, and double the health. In GW, they've made the hard difficulty just as easy as the normal difficulty. That doesn't make sense. That's not "catering to the casual player", that's appeasing to the impatient and unwilling player.

Quote:
Originally Posted by Balan Makki
The OP is nothing more than a veiled desire for GW to be more like WoW, in that only an elite few will have access to the endgame gear and content.

Sorry gang, this thread is just another WoW fanboy attempt to may GW2 into WoW.
You seem to have missed the point I said earlier:

Quote:
Originally Posted by Bryant Again
I'll state again: I have no problem with someone playing on an easier difficulty. I *do*, however, have a problem with having the hardest difficulty being turned into the easiest difficulty.
And do you even know why I've played GW for so long? Because it wasn't WoW. I don't want to spend an additional fifty bucks for the same but prettier game.

And Snorph: You can only have the instant level 55 Death Knight (and Death Knight only) after you've had a character of at least level 55. One Death Knight per account.

Last edited by Bryant Again; Jun 04, 2008 at 03:32 PM // 15:32..
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Old Jun 04, 2008, 03:26 PM // 15:26   #195
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There shouldn't really be a correlation between accessibility and difficulty if you really want to build a decent game. It also depends on the game type genre. In GW a non pay per month game making things ultra difficult and harder to access doesn't please the majority. In WoW a pay to play game it's just another business aspect to make things harder to access with high difficulty, it keeps the customers paying month by month just so they can get to that level to access such things, never mind having a hope of even completing them.

PvP games, and FPS are the perfect example of great games and game types, the accessibility is there to anyone, doesn't mean you'll be good enough to beat the other person or team though. Example, GW gvg, CS, Starcraft, Streetfighter.

Last edited by Ec]-[oMaN; Jun 04, 2008 at 03:40 PM // 15:40..
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Old Jun 04, 2008, 08:48 PM // 20:48   #196
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Originally Posted by Snorph
Has anyone mentioned the fact that Billizard is comming out with a new expansion that has alot of players kind of mad about it? The Lich King that users that never played the game will be able to start out with a level 50 or 70 char and that has never played the game before will be able to now?
wait, what? stop talking out of your ass
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Old Jun 04, 2008, 10:11 PM // 22:11   #197
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Originally Posted by Bryant Again
But it doesn't appease to the casual player, but to the inexperienced and impatient.
Well, I have to say I disagree with your idea on the desires of the casual player: I think that there are tons of casual players who are taking the time to title grind and farm, a la Ursan, because it's easier. But you missed my point: I never said anything about ANet trying to "appease" the casual player.

I'm a casual player. I started playing GW late last year. After about three months of PvE play, I discovered GW PvP and it helped shift my thoughts away from PvE.

As a casual player, I don't get any more satisfaction killing mobs in Hell's Precipice than I got killing mobs in Muramite Proving Grounds three years ago. The same old game doesn't get anymore enjoyable just because the mobs get bigger and look different.

As a casual player, I am uninterested in another Everquest-like grind. To me, title grinding in GW is the same as experience grinding in WoW and EQ, and farming in GW is the same as farming in any other RPG.

ANet isn't getting anymore money out of me. I don't have EToN, there is nothing in it for me except a bunch of "superior" skills that I can play the game without. I don't really need them to RA, TA, AB, and HA. I use 6 of 8 character slots and only 1 of them is PvE.

The way that ANet is going to make more money is to market the game to the title grinder, whether casual or not. ANet is going to make more money from the latecomer to GW who is going to play through the game and get all the titles and buy all of the expansions as an investment in GW2.

You folks that have been here since Beta, who don't care about titles, well, ANet's got your money. You folks been here since Beta that love titles and armor collecting, ANet's got your money. Latecomers like me, who could care less about titles, they got my money too.

AND ANet is unconcerned that we aren't going to buy GW2 when it hits the streets, because we will.

Now, that new guy that wants to be a big bad toon like you guys been here since beta flashing all your cool armor and Uber Titles, ANets marketing to them, and to all the casual players who didn't put in the time that the hardcore players did. ANet's marketing "Don't be Left Behind: Catchup!" ANet wants them out buying the chapters and expansions, and they want him to buy GW2 when it comes out. That's why they put Prophecies and EToN in a package together. Eventually these people will finish those and go back for Factions and Nightfall.

You veterans, been here since Beta, once you bought the game three years ago, all you've been all these years is someone who costs ANet money in electricity costs. Except when you bought Factions, NF, and EToN.

And when ANet released EToN, they weren't catering to the same audience that they were when they released Factions or Nightfall.

Bryant knows that, he knows why, he just doesn't accept it. Nothing we can say will change it.

Quote:
Originally Posted by Red Sand
None of us posting on these threads has a freaking clue what GW2 is going to be like.
/rubs ears

"Wooosaahh"

Last edited by Red Sand; Jun 04, 2008 at 10:15 PM // 22:15..
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Old Jun 05, 2008, 01:14 AM // 01:14   #198
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re RedSand:

Well, that's pretty much it, in a nutshell. They will have the advantage of not being fee-based. Otherwise, it will be the same old MMO with different art. If you want challenge, they have PvP. People who like a challenge, but prefer to solo or just play with a few friends, will either have to gimp themselves, or not play the game.

Thing is, it's a long time till the fall of 2009. A long time, with a lot of developers to see an opening.

Love the Bad Boys II quote, btw.
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Old Jun 05, 2008, 01:14 PM // 13:14   #199
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Bryant, also keep in mind that you are mixing apples and oranges, Again. Remove Heroes and Henchies from GW and what do you get? Better yet, add Heroes and Henchies to WoW and what do you get?? Apples and apples, or oranges and oranges. Again, a feature that adds accessibility and Options. A feature light years ahead of what WoW has to offer.

As much as players complain about A.I. companions, H/H are somewhere on the order of 400% more efficient than regular players when poop hits the fan. Anyone who PuGs will tell you this. Would you PuG while working for a survivors title? You'd be crazy to try it. Do you pug to get things done? I'll speak for the majority here, and so, No, You Do Not Pug to Get Things Done. You PuG to be with friends, or meet other players, be part of a real team. It's one reason I had focused heavily on the Paragon class for a time. But all I ended up doing was Rezzing near wipes every 2 minutes. When you play with real players, GW is far more difficult than WoW to master--especially when you remove the H/H from the equation. Why do you think Arena Net added Player only Skills? Come on, use some deductive reasoning here, you can do it. . . Ursan, TNtF, SY, FH ? ? ? ? ?

So many times when helping out smaller guilds in WoW by leading raids into some of the lesser dungeons, it was really a sad experience watching what amounted to 24 other players in inadequate gear, having spent the week farming consumables, only to fail miserably at the first Boss; because they lacked the time to be Uber. This is what Blizzard wants to happen, it's part of the game system, and a complete failure compared to GW. Most of these players had real lives. WoW caters to No Lifers, it's a simple fact. If you play WoW to it's fullest, you lack a real life. An indisputable fact. This is a function of World of Warcraft. Blizzard wants you to waist your time. They are making money on you when you waist your time. You have stated over and over, you want to waist more time, Sorry, but you really do lack sound reasoning skills. You choose to see otherwise, you are lost to it, and now you've started yet another thread pushing for a free version of WoW developed by Arena Net. What would have happened if these players in lesser guilds had split up into three groups and added Arena Net's H/H to fill out the bulk of their team? They would have Steamrolled these supposedly "Hard" WoW instances.

I'll guarantee you one thing, If Arena Net removes H/H from GW2 to force PuGing, you'll see far fewer GW1 players buying in, until Arena Net inevitably adds the feature back in some capacity.

Nope, WoW is a much much much easier game to play as a time sink, PuG based game than GW has ever been or ever will be. . . GW players have an option. Challenge yourself, which I do all the time, or take the easier, more casual route which I'm also glad to have available.

Many who play GW play because of options. You have a choice in GW. Some of us even feel less idiotic having discovered early on what WoW was about, having discovered the time-sink tricks they employed to make our fun time more difficult. Enjoy WoW while you can. Even Conan; in a few years the MMO genre will have taken a dramatic turn for the better.

Oh, and please start more threads such as these, Arena Net needs encouragement why their choosen path is the right one.

Last edited by Balan Makki; Jun 05, 2008 at 01:17 PM // 13:17..
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Old Jun 05, 2008, 01:22 PM // 13:22   #200
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Originally Posted by Balan Makki
Bryant, also keep in mind that you are mixing apples and oranges, Again. Remove Heroes and Henchies from GW and what do you get? Better yet, add Heroes and Henchies to WoW and what do you get?? Apples and apples, or oranges and oranges. Again, a feature that adds accessibility and Options. A feature light years ahead of what WoW has to offer.

As much as players complain about A.I. companions, H/H are somewhere on the order of 400% more efficient than regular players when poop hits the fan. Anyone who PuGs will tell you this. Would you PuG while working for a survivors title? You'd be crazy to try it. Do you pug to get things done? I'll speak for the majority here, and so, No, You Do Not Pug to Get Things Done. You PuG to be with friends, or meet other players, be part of a real team. It's one reason I had focused heavily on the Paragon class for a time. But all I ended up doing was Rezzing near wipes every 2 minutes. When you play with real players, GW is far more difficult than WoW to master--especially when you remove the H/H from the equation. Why do you think Arena Net added Player only Skills? Come on, use some deductive reasoning here, you can do it. . . Ursan, TNtF, SY, FH ? ? ? ? ?

So many times when helping out smaller guilds in WoW by leading raids into some of the lesser dungeons, it was really a sad experience watching what amounted to 24 other players in inadequate gear, having spent the week farming consumables, only to fail miserably at the first Boss; because they lacked the time to be Uber. This is what Blizzard wants to happen, it's part of the game system, and a complete failure compared to GW. Most of these players had real lives. WoW caters to No Lifers, it's a simple fact. If you play WoW to it's fullest, you lack a real life. An indisputable fact. This is a function of World of Warcraft. Blizzard wants you to waist your time. They are making money on you when you waist your time. You have stated over and over, you want to waist more time, Sorry, but you really do lack sound reasoning skills. You choose to see otherwise, you are lost to it, and now you've started yet another thread pushing for a free version of WoW developed by Arena Net. What would have happened if these players in lesser guilds had split up into three groups and added Arena Net's H/H to fill out the bulk of their team? They would have Steamrolled these supposedly "Hard" WoW instances.

I'll guarantee you one thing, If Arena Net removes H/H from GW2 to force PuGing, you'll see far fewer GW1 players buying in, until Arena Net inevitably adds the feature back in some capacity.

Nope, WoW is a much much much easier game to play as a time sink, PuG based game than GW has ever been or ever will be. . . GW players have an option. Challenge yourself, which I do all the time, or take the easier, more casual route which I'm also glad to have available.

Many who play GW play because of options. You have a choice in GW. Some of us even feel less idiotic having discovered early on what WoW was about, having discovered the time-sink tricks they employed to make our fun time more difficult. Enjoy WoW while you can. Even Conan; in a few years the MMO genre will have taken a dramatic turn for the better.

Oh, and please start more threads such as these, Arena Net needs encouragement why their choosen path is the right one.
Anet has dropped the ball many times over the years. I personally believe they should charge us a fee to play and add more content into the game. I would not only pay to play, I would stay for the long haul. I lose my interest quickly in GW because once you do everything, there is little else to do.
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